#pragma once
#include "Object.h"
#include "MoveObject.h"
#define  left_side 9800
#define right_side 10200
#define ground 120
class Box;
class UFOs : public Object, public MoveObject
{
	
public:
	UFOs(Box* box);
	~UFOs(void);

	//go right
	void update1();
	
	//go left
	void update2();

	void render();

	virtual Box* getCollisionBox();	

	void update();

};

